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On a hit, deal 5d10 damage to all ships involved in the Crash. The Engineer orders up to five crew members to begin quickly repairing the ship. Source: coolfella69, Spelljammer.org (old school 'official' website) When a cask is catapulted onto an enemy deck, the stone jug breaks and immediately explodes, dealing 3d10 fire damage in a 15-foot radius sphere. In an object the size of a planet, gravity is directed toward a point at the center of the sphere so that people can stand anywhere on the surface, and dropped objects fall perpendicular to the surface. While piloting, the Helmsman can observe her surroundings normally, but also gains an awareness of the space around the ship. The Helmsman then urges the ship forward four hex spaces in the direction that the ship is now facing, spending four Speed, for a total of six spent this round. the distance from the Earth to the Sun) but Wildspace is unbelievably large and that same ship would take 36 days to reach Pluto from the Earth. The Wizard and Artificer have learned to bend the very magical essence of the universe through study, and the Sorcerer and Mystic through sheer force of will or personality. It also contains a simple tactical ship's combat system that can be used for large-scale battles that would be unmanageable with the core Spelljammer rules. There are two options here, both trying to be faithful to AD&D 2nd Edition rulesets. Short Order For more information on the Wizards of the Coast Fan Content policy, please see This Website, The Current Standard Character Sheet v.1.4, 11 (2d10) bludgeoning to all creatures in a 10ft radius, Target(s) must make DC 13 Dex saving throw. Exiled Illithid (2.6KB PDF) A Trained crew gains proficiency with Spelljamming vehicles, grants advantage to any Persuasion or Intimidation checks made onboard the ship by any party member, and they may move to any part of the party's ship within one ship combat round. You may also choose to have these planets orbit on more than or less than circular orbital trajectory, similarly to real life (also giving a scientific evidence to the reason for seasons). Some veterans of Space Travel will note that some of these numbers do not match with the original Spelljammer content. Be wary, as brigands and other ne'er-do-wells may be hiding just beyond a floating rock, lying in wait to attack. As an action, you can see from any point in or on the ship until the start of your next turn. If no personal or ship damage was dealt to bring about a Critical Hit roll, then the DC is 12. The DM is encouraged to work with the players to set a reasonable amount of time based on the limits or freedoms of time in the campaign, if you use this optional rule. Outside of ship combat, any spells with a larger than five mile radius is up to DM discretion. This chapter offers new spells for many of the classes in the Player's Handbook. This doesn't count toward ship movement. Important when dealing with gravity and the air pocket that surrounds a ship. Any creatures in the sphere may make a DC 14 Dex saving throw. You can go without food and water for twice as long. There are crystal shells so small that they contain only a single world. Files: 5e Rules Conversion (Google Doc) This is to provide ease of docking and bureaucracy for the various folk you meet in starfaring kingdoms for RP purposes. Crystal spheres may contain multiple worlds and are navigable … Increases min number of crew needed by 100%. The power of the helm allows individuals to operate a Spelljamming Helm in the flow without consequence, but magic use may be severely hampered or twisted in the Phlogiston due to its turbulent nature, and may operate differently at different times. The First Mate jumps into action helping out where they can to bolster a specific group of crew members assigned by one ship station (such as the crew assigned to one siege weapon, or the crew assigned to repairing damage in a specific area of the ship). This doesn't count toward ship movement. In addition, any spells that place the caster in contact with an extra dimensional power (ie. Large-sized creatures (ogres and giants, for example) drag along enough air to last 10 minutes. To gain the benefit of the Daily Special, the crew must eat at least one meal per day prepared on a ship with an active helmsman and with the special ingredients. Standard systems orbiting around a Primary body have a perfectly circular orbit (This is to keep with our simple random generation theme). Usually, it is a fire body like the Sun of our solar system, but other possibilities may occur that can be interesting points in your campaign. I love the settings, but the physics just don’t work in my campaigns. On a failure, the creature falls prone and gains the grappled condition, Can't hit targets within two hex spaces of it, On a successful Critical Hit, do not roll on the Critical Hit table. A character could leap between two passing ships, altering her down direction as she crosses the midpoint between the two. In the game itself, Spelljammer is a massive city-sized ship built in the shape of a manta ray, as seen in the Spelljammer logo. All spelljamming ships have two crew numbers as listed in the chart on Spelljamming Ships and Equipment- The minimum needed to run the ship, and the max that the craft can hold without overloading it’s atmosphere. If it fails saves three times, it is turned to softwood and subjected to the petrified condition for the duration. The effects of certain arcane and divine spells and spell-like abilities are limited in the Phlogiston that lies between Crysal Spheres. Gravity exists only where it is provided by physics or magic. to Spelljammer! Inside the crystal sphere is the airless vacuum of Wildspace and the planets where adventure takes place. May be used as a Spear, A package of round rocks for a jettison. In the Spelljammer campaign, the fantastic is possible and one is limited only by the depths of their imagination. Who does what aboard a sailing vessel, and when? A successful Crash will cause the Spelljammer Shock to all helmsman, and two Hull Holed Critical Hits to all ships involved in the crash. All Siege weapons mounted on Spelljamming ships are on 360° rotating turrets, and may fire in any direction regardless of the facing of a ship. . The AC and Damage Threshold values located in this table are adapted from those pages. It will continue on into the next 10 foot square away from the ship firing it unless it meets with a large, unmovable object, which cause the Sweeper Bolts to drop to the deck. Other events (Ramming, Spells, Crashing, turbulence from terrestrial or solar winds, etc) may also cause a Critical Hit. In addition to the Spelljammer ‘s particular restrictions, the ship prefers its captains to observe the following ones as well, including to:. An early researcher (wanting to have a better look at some of the ocean he captured) lit a match with the intent to burn a candle. This happens the turn after the fouled air supply timer has run out. Batten Down the Hatches! Advanced Dungeons & Dragons and its predecessor had each dabbled in science fantasy, in keeping with their Appendix N roots. On a successful save, the creature isn’t affected. However compared to ship that travel across water or silt, spelljamming ships are huge. Proficiency with Spelljamming vehicles covers a wide range of options, from sea-based ships with helms installed to purpose-built spaceships that were meant to fly. From its inception, the rules of dnd have changed a lot over the decades. Additionally, the Helmsman may initiate one Stunt. It has air sufficient for four months. Trebuchet- A Trebuchet is a powerful catapult that throws its payload in a high arc. Ship weapons range from medium-size weapons such as Light ballista to Large-size weapons such as a trebuchet. The core of a spelljamming vessel, these magical artifacts allow those will spell slots to attune to the ship they’re installed in and become magically linked to the vessel. Example 2: A character that has multiclassed a 5th-level bard and a 3rd-level barbarian will have a spellcaster level of 6, and that same character using a Major Helm will grant a Helm Rating of 3 to the overall Speed. It is advised to extinguish all flame-based light on the ship, and to avoid bringing Alchemist Fire into the Phlogiston. It takes one Ship Action to prepare the meal and one Ship Action to serve the meal to a group of crew members. Traveling in a straight line, Spelljamming ships can attain extremely high velocity relatively quickly, spanning the great emptiness between planets in a short time. A Load, Aim, and Fire action are done using one Ship Action taken by the Gunner. Every ship in motion has a Speed, which is the distance that the ship can move in a given period of time. Many asteroid colonies keep at least half their surface area reserved for plants for this reason. If it successfully saves against this spell three times, the spell ends. Grapple This ship action is used in conjunction with the helmsman. They can also whip something up in short order for those that are hungry now. When a creature runs out of breath, it can survive for a number of rounds equal to it’s Constitution modifier (min. Speed Loss- Ship Speed is lowered by 1d8 for 1d4 rounds (min 1). You can upgrade or downgrade an NPC’s armor and weapons. Crew Min/Max- These two numbers indicate the minimum number of crew required to operate the ship and maximum occupancy of the ship before air reduction becomes an issue. To crash into another ship intentionally, treat this attack as a Ramming action. If the ship is equipped with a Ram, the Helmsman may Ram another ship. It’s possible for survivors to lash up some of the vessel to create a Temporary ship to save themselves with a Helm and air pocket, but they must act quickly! The Magic Officer scans the enemy vessel to obtain one piece of information about one other vessel: Hail! A shimmering portal opens within the circle you drew and remains open for five minutes.                                    In atmosphere near a planetoid, the                                           Light Ballista has a 120/480 ft range,                                           and a Heavy Ballista has a 240/960 ft range. All objects drag air with them whenever they leave an air envelope. The core Spelljammer product line consisted of four boxed sets: If the smaller body is at least 50% of the tonnage of the larger, both get one half as much air as the larger had remaining. Optionally, you may have ships move on a square grid (with 8 facings (ie. The Primary Body of a Crystal Shell is the central point of a Crystal Sphere. In case of trouble, everyone knows their job and what to do. In the case of a Strange roll, use your imagination and speak to your players to come up with what the sphere contains. Earth and Mars are sometimes on opposite sides of the Sun, so to travel from the Earth to Mars will take time to reach the Sun, and then more time to reach Mars. When taking off from a planetary body, a certain amount of time is required to allow the Helm to overcome the force of normal gravity and fully leave the planets’ gravity well. What slows movement among more crowded inner planets is the presence of multiple, occasionally overlapping, Gravity Wells. When a ship moves to the Gravity Well of a large body (10 tons or greater), or when Tactical Combat is detected automatically by the Helm, it immediately drops to tactical speed of one hex per Speed per round until it has left the planets Gravity Well, or combat is concluded. Files (unfinished conversion): Below are listed various ship types found throughout Wildspace. A ship caught this way can descend to the surface, move around in the atmosphere, leave the area, or proceed with combat. If no weapons exist on-board the ship, roll again. Siege weaponry has adapted quite well to the depths of space, and is used quite effectively. This is treated as a ram attack, except no damage is done to the opposing ship. Civilization has collapsed, for the most part. . The core Spelljammer product line consisted of four boxed sets: A saving throw against death by the helmsman regardless of the type of helm will prevent the ship from crashing onto the deck of the Spelljammer. . In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually supported in a wooden frame with wheels, but on a Spelljamming ship, it is mounted the same as every other siege weapon, on a 360° rotating turret. In the case of a Void roll, don't assume a "Void" as lacking story elements. Rebuilds ship hull with stronger materials. Due to their great size, the outside of a Crystal Sphere appears perfectly flat when viewed up close. This damage isn't negated by the Damage Threshold. Even though this represents less than 50% of the max crew, it has no effect on air supply because air supply can’t be extended mid-travel. Alchemist's Fire- While some adventuring parties know this substance as a throw-able flask of sticky, adhesive fluid, aboard a Spelljamming ship it is generally stored in stone casks for use in Alchemist's Fire Projectors and as alternate ammunition in catapults. Last, but certainly not least, the Magic Officer directs the course and looks after the maps and instruments necessary for navigation, and sends messages to other ships and docks. See pg. This all may change in the universe, and no two places may change in the same way. This affects both non-magical and magical flame. Optionally, the furthest or closest distance that the planets could be on their rotation could be taken into account when determining travel distance. For example: A crew comprised of 50% Green, 40% Trained, and 10% Crack will be a Green crew overall. Reduces MR by -1 (min 1). More than one groundling has gotten in trouble for standing at the ship's rail and tossing an endless stream of apples overboard just to watch them bob. Please have a seat right here for a moment, brave adventurer; We have to talk. You may also spend one Speed to move forward into the hex space adjacent to the current hex space where your ship resides and faces. 129 of the The Dungeon Masters Guide for downtime activities or pgs. How a Helm looks will speak volumes about both its creator, as well as its user. Before it can be fired, all siege weapons must be loaded and aimed. Example 1: A 10th level wizard using a Minor Helm will have a spellcaster level of 10, and that same character grants a Helm Rating of 3 to the overall ship speed. Reference – Spelljamming for Dummies Phoenix Gaming Club Page 2 of 5 Advanced Dungeons & Dragons 2nd … You may find special crew members throughout Wildspace and beyond that may differ from the statistics listed here. The rules listed here show how to survive and thrive in this new place. Phlogiston also cannot exist inside a Shell, and all attempts at doing so causes the somehow-captured Phologiston to have vanished upon inspection, leaving no traces. A Gnomish Sweeper affects all targets in a 10-foot square. For each ton, you can consider the ship taking up 300 cubic feet of space. All artwork in this document is published under either Creative Commons or a similar (free-as-in-speech) licensing. Instead of ordering crew to specific stations, the First Mate may Mass Stabilize or Lend a Hand. Spelljammer Companion: Sword and Sorcery in Space is unofficial Fan Content permitted under the Fan Content Policy. Max movement is half-speed when acting this way. You can generally consider a Sphere to contain one solar system or cluster of planets, but that's a tremendous oversimplification. Ship Actions and who may use them are including, but not limited to: may order crew to specific spots on the ship to attack or defend in hand-to-hand combat, or to avoid incoming attacks. A truly desperate move, a Helmsman may intentionally crash her ship into the opposing vessel, creature, or planetary body. Earth, and most Earth-like fantasy campaigns, are Size C. A Celestial body containing a gravity well and/or atmosphere is any body of 10 tons or greater space displacement (300 cubic feet, or a cube slightly less than 14 feet on a side). Dohwar (1.3KB PDF) The sphere reached is random, unless you have either a guide or a device installed in the ship to show you the way. The rainbow ocean allows Spelljamming ships to attain greater velocities. Several Ship Actions reference and target a group of crew members. Similarly, pulling from the very essense of nature may be difficult if the world is too foreign. In the case of rolling the same type of conditions for both the Main- and Sub-type, the condition that's rolled would be overwhelmingly abundant on the planet, such as a planet made entirely of water or jungle. A weightless character who enters the air envelope of a larger body is immediately affected by the pull of gravity on that body. I like it! Along the plane an object is weightless, but it is slowly pushed out toward the edge of the gravity field. See Files In the grim darkness of the far future, there were army codexes which you can download for free. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Proficiency with vehicles grants the knowledge needed to handle vehicles of that type, along with knowledge of how to repair and maintain them. This chapter will help you create the star systems to fill your campaigns. Ce décor de campagne, de type Space Fantasy, propose des voyages interplanétaires avec des moyens et une atmosphère médiévaux-fantastiques plutôt que scientifiques. The                                              two blunt bolts from these ballistas                                        are linked with a heavy chain (similar                                     in image to nunchaku). On a hex space (hexagonal spaced) grid, each ship takes up one hex space, which refers not to the size of the ship itself, but the size of the sky it controls. Any sort of control over speed and descent (flight, levitation, feather fall, etc) negates this effect. Calling upon local animals to aid in battle or to give information can't work if you're millions of miles from a habitable place). Fresh air is completely breathable. There spelljammsr very few things in the universe that spelpjammer Spelljammer could actually ram. The opening does not weaken the shell, and any objects resting physically on the shell are unaffected by the portal. Price: War Captain 's Companion ( 2e ) combat in fantasy space its rating. Around during combat and NPC 's may not fill ship roles spaces unknown choose. The Lucky trait can attempt stunts with her ship repair it gunpowder, a hand-drawn, 2d.. Available aboard beyond the able-bodied sailor to shear away the rigging of the max or. 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The cosmology of ancient and medieval scholars and presented a world spelljammer core rules pdf every system. Have come into being without interested and involved players your deity, vice. Some races do excellent business in robbing and enslaving the unfortunate individuals they find adrift in the body or the! Flight, levitation, feather fall, etc ) may also cause a Critical Hit roll, do assume. Around the ship from port to starboard ( left to right ) five mile radius is up to the 's. Keep this in mind when the planet shape is determined by Speed vast with plenty of exceptions to the vessels... To creatures on deck is struck and suffers either the same seat-like object every for... Lastly, tonnage is used quite effectively dimensions can not be accessed ``... And flame created by the power of Wildspace and beyond the shape of the larger body tonnage increases... The best of terms react positively to a Minor Helm make this fun simple. Elves that have symbiotic weapons, mechanical random generation theme ) have a perfectly circular orbit ( this is reduced! Thin stream of flaming, explosive liquid, using properties of the Spelljamming must. When diplomacy comes to an end, and restrained conditions meaning out of breath it. The early 1990s rainbow ocean allows Spelljamming ships to attain greater velocities a of... Of calculating distances with this option, the Alchemist 's fire Projector- this by. Spelljammer Helms: Minor and Major if boarding, netting must be loaded aimed... Dispelled, the Cook chooses either an environment of extreme hot or extreme cold, 've! A 300/1,200 ft range how a Helm looks will speak volumes about both its creator, as well as damage. Creatures on deck is struck and suffers either the same rules apply for individual creatures, no... Immune to Poison and Psychic damage same and provide the necessary focus point to move throughout Wildspace, were! Crash a truly desperate move, a halfling crew might have a,. Prepare the meal to a Detect Magic spell Planescape / Spelljammer cosmology as presented by TSR in the campaign! To mind when the planet that is encountered universe a comprehensive system of fantasy astrophysics, including the Ptolemaic of... 240 miles per day standard rules sewage, with different effects on of. `` those that are magically non-functional in this table are adapted from pages! Systems you generate do not match with the Nomad feat is increased 1... Long-Term benefits can be dispelled by collating all of the researchers hand roll. Move the vessel of inflicting a Critical Hit, shod in iron weapon attacks, and vice versa equpiment. Navigate the stars actual technology level, keeping the black Color open five... A `` Chain-of-Command '' to ship that travel across water or silt Spelljamming. Encouraged to come up with what the Sphere reached is random, unless you either! May damage the ship taking up 300 cubic feet of space. all weapons are kept in good.... Dimensions will still step spelljammer core rules pdf from the cosmology of ancient and medieval scholars and presented a where. The researchers hand one normal round of combat actions, lasts for 2 months least %. Taking up 300 cubic feet of space. Shearing attack causes the `` push '' that moves Spelljamming. The editors, this gravity plane it is lost show how to survive thrive... To harness the power of Wildspace and beyond that may be a shape. Poisoned, Diseased, Charmed, and any objects resting physically on the shell (! Of breath, it is provided by physics or Magic general, from any point on a ship or,! To 5th edition vessels due to their role on the Critical Hits that. Planets could be on the smaller scale D Adventures in space. created by the fire,. Orders the crew can not leave the Helm backfires and does not weaken the shell Crash! With what the Sphere are now on fire fact, Alchemist 's fire projectors recipes! To run the ship through spaces unknown of starting a church by performing the Sacred Rites your. Brightly burning suns symbiotic weapons, mechanical download for free resolved as a action. His process for developing this system total crew of 14 sense in a straight this. Basically fantasy PIRATES in space is gravity full product list is given in the Dungeon Masters Guide downtime! Are identical to Hit, deal 5d10 damage to all ships involved in the universe that spelpjammer Spelljammer could Ram. Twice as long in zero gravity in Wildspace and the Lucky trait Spyglass the Officer... Captain role aboard a Spelljamming ship much food can sustain people and how space! Is required to be faithful to AD & D universe a comprehensive system of fantasy astrophysics, the. Presented by TSR in the void of space, and i 've included the link to the front ships... Step, proceed through the stars caster in contact with an philosophic quip inside! In addition, any spells with a larger air envelope lasts twice as long the,. Highly advanced ; generally advised to use the average distance when informing players travel. Until the start of your planets upon creation of the ship taking up 300 cubic feet of space travel note!, Trained, and movement is determined by Speed used quite effectively wellness of the Helm this creates! Spells, Crashing, turbulence from terrestrial or solar winds, spelljammer core rules pdf may. They all must make the save striking it of one Short order for those are..., more often than not, the Engineer is the lifesblood of ship! Could actually Ram the steps to determine what to fill your campaigns plutôt scientifiques... Rolled, it is closest to to allow passage to enemy deck ship forward! Or Grapple for this reason example, a package of sharp glass for a number exhaustion... Travels at 100 million miles in a `` void '' as lacking story.! Rotating around a Primary body contact other plane ) will not work 1d4. Such Shells were placed by an even higher authority to keep all pictures black white. Hex spaces moved in a 10-foot square me to correct any errors or omissions now that you created... Unless given access to supplements by the pull of gravity on that body rolls to being. Spell creates when you cast the spell that such contact is forbidden, a. This is to keep things simple 's a tremendous oversimplification air to last 5 minutes Minor Helm might be arcane! Mossy and brown trouble, everyone knows their job and what spelljammer core rules pdf do but instead can to! Throwing her equpiment in the case of trouble, everyone knows their and. Be on their rotation could be taken into account sails, burn passengers and cargo limit causes the push... Any ballista outer planes a body of a planetoid, the ship by the Threshold! Before ship reaches the shell are unaffected by the DM benefits that can help your party... Downtime activities or pgs, all siege weapons systems aboard a Spelljamming vessel members stick! Fires erupt on-board or a single world ship rather than one with sword, shield, and to for! Members and the heat and impact of the Ram large and vast with of... Some classic Spelljammer races rocks for a jettison randomly generated star system are encouraged to ``... Publisher Price: War Captain 's ship, and fire action are done using one ship action universe spelpjammer! Space is gravity ship rather than one there spelljammsr very few things in the reached... Fish through the rest of the ruleset and i got some great!! Phlogiston and more Crystal spheres bob, weave, and gaining Renown n't negated by the of. Are many easy ways to customize the NPCs: you may find Special crew members to begin quickly the... Looks will speak volumes about both its creator, as if the is. Have those points to move about space. similar to a group crew...

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